Hi, I'm David, a passionate full stack game developer with expertise in building games, game engines, and developer-friendly tools and libraries. đ I have a deep interest in functional programming (and persistent data structures), data-oriented design (and low-level SIMD optimisations) and clean object-oriented design.
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Education:
During my internship as a student worker, I integrated custom medical sensors into the Unity game engine and built multiple biofeedback games (here are some examples). I actively participated in game jams, both as a participant and organizer. đšď¸Â During my time at university I also focused on game design and built many games and interactive experiences (some showcased here).
In my bachelor's thesis I explored how data oriented design can be used to improve the performance of video games significantly. âĄÂ For my master's thesis I delved into the fascinating field of machine learning and used genetic algorithms to evolve artificial creatures. đ§
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Career:
After graduating in 2018, I relocated to Copenhagen to work at Unity with the DOTS team for about two years before I moved to Unity's internal the Automation and Tooling team. My time at Unity spanned more than 4 years for which I'm really grateful. However, I decided it was time for a change and in February 2023 I joined SYBO as a senior software engineer in the Central Technology team. đ
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Feel free to reach out to me on GitHub or LinkedIn if you want to get in touch! đŹ Thank you for visiting!
Hazelbit is my
personal portfolio page. Contact me if you have any questions.Â