Hi, I'm David, a passionate full stack game developer with expertise in building games, game engines, and developer-friendly tools and libraries. 📚 I have a deep interest in functional programming (and persistent data structures), data-oriented design (and low-level SIMD optimisations) and clean object-oriented design.

 

Education:

During my internship as a student worker, I integrated custom medical sensors into the Unity game engine and built multiple biofeedback games (here are some examples). I actively participated in game jams, both as a participant and organizer. 🕹️ During my time at university I also focused on game design and built many games and interactive experiences (some showcased here).

In my bachelor's thesis I explored how data oriented design can be used to improve the performance of video games significantly. ⚡ For my master's thesis I delved into the fascinating field of machine learning and used genetic algorithms to evolve artificial creatures. 🧠

 

Career:

After graduating in 2018, I relocated to Copenhagen to work at Unity with the DOTS team for about two years before I moved to Unity's internal the Automation and Tooling team. My time at Unity spanned more than 4 years for which I'm really grateful. However, I decided it was time for a change and in February 2023 I joined SYBO as a senior software engineer in the Central Technology team. 🎉

 

 



Feel free to reach out to me on  GitHub or LinkedIn if you want to get in touch! 📬 Thank you for visiting!