omen
Omen is a collection of shaders written in GLSL using i.a. raytracing, SDF raymarching and different kinds of procedural
noise. It is done entirely in a fragment shader, i.e. only a single triangle is rendered and no additional geometry or external tools are used. To see it in motion, check out
YouTube!
Hazelbit is my
personal portfolio page. Contact me if you have any questions.